DDoS attack against Blizzard Entertainment remained their Battle.net servers offline.
Yesterday at 4:43 PM Blizzard wrote in a tweet post the following statement:
“We are currently monitoring a DDOS attack against network providers which is affecting latency/connections to our games.”
This is the third attack in a row against the company for the last week. On 13 September and 16 September Battle.net suffered problems with their authentication servers. This time, Battle.net’s services that run the networks for the company’s games were under attack. The issue had left players of World of Warcraft, Overwatch, Diablo III, StarCraft II, Hearthstone, and Heroes of the Storm offline for awhile. Players playing on PCs, Xbox One and PlayStation 4 devices were interrupted by the DDoS attack.
Recently we have been witnessing more frequent attacks against game platforms. Last month two big game platforms were under attack. First, the Epic Game Forums had endured a data breach and one week later information about users’ accounts in Minecraft fan site World Map leaked.
The current DDoS attack is the fourth for Blizzard this year. The black hat hacking group LizzardSquad had crashed their servers in April. Afterward, the PoodleCorp group successfully disrupted their gaming-related services two times in August.
Hackers behind PoodleCorp are actually the culprits of the current DDoS attack. They have announced that the Blizzard is offline by a tweet post.
By another tweet, they have demanded 2k retweets of their post in order to bring back Battle.net servers online.
Many gamers reacted immediately and retweeted the PoodleCorp’s post. Thus hackers restored the access to Blizzard’s games, and gamers were able to play their favorite games.
Hopefully, the company will pay attention to improving the protection of their servers. Мany players use Blizzard services and deserve to be sure that their data will be protected. Оn the other hand, such sudden interruptions can lead to significant losses in the games. Every dedicated player knows what it costs to achieve good results in the game and how bad it feels to lose because of a sudden crash.